Lifetimes
Lifetimes are a unique feature of Rust that helps prevent memory safety issues like dangling references.
What are Lifetimes?
Lifetimes are annotations that help the Rust compiler ensure references remain valid. They describe how long references must be valid and help prevent using references after they've been freed.
Basic Lifetime Syntax
Lifetime parameters are annotated with an apostrophe:
fn example<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() { x } else { y }
}
This function says that the returned reference will live at least as long as the shortest-lived of the input references.
Why Lifetimes Matter
Without lifetimes, it would be possible to return references to data that has been freed, causing undefined behavior. Consider this invalid code:
fn invalid_code() -> &str {
let s = String::from("hello");
&s // INVALID: returns a reference to s, which is dropped at the end of the function
}
The compiler's lifetime system prevents such errors at compile time.
Common Lifetime Patterns
'static: References that live for the entire program duration- Elided lifetimes: Cases where the compiler can infer lifetimes
- Lifetime bounds on generics: Ensuring references in generic types are valid
When you're encountering errors with lifetimes, you'll often see the compiler recommend a 'static lifetime. Or, that a simply throwing on a 'static lifetime makes the problem go away. This is almost never the right answer. It might seem like hard work, but the strictness of the Rust compiler is intended to force you to think through memory management.
If you're encountering lifetime issues, think through exactly how long the variable needs to live in memory.