📄️ Traits, Generics, and Lifetimes in Rust
In this module, you'll learn about three fundamental Rust concepts that enable flexible, reusable, and safe code: traits, generics, and lifetimes. For you as a .NET developer, these concepts have some similarities to interfaces, generics, and reference management in C#, but with Rust's unique approach to memory safety and zero-cost abstractions.
📄️ Traits
In Rust, traits define shared behavior that types can implement. They're similar to interfaces in C#, but with some important differences.
📄️ Generics
Generics in Rust serve a similar purpose to generics in C#: they allow you to write code that works with different types while maintaining type safety.
📄️ Lifetimes
Lifetimes are a unique feature of Rust that helps prevent memory safety issues like dangling references.
📄️ Your Challenge
Now it's time to apply what you've learned about traits, generics, and lifetimes in Rust! In this module's challenge, you'll: